START INITIALIZATION
press any key · click to start
PROLOGUE

The story of a game developer

press to open console
Chapter 01·2015·Lviv, Ukraine

The garage build

Every story has a tutorial level. Mine was a mountain truck simulator — and my Computer Science diploma project. I coded it solo and teamed up with a designer I met online for the art and levels. It shipped in 2015 and quietly rolled past a million downloads. Days were spent shipping mobile titles at Dreamforest Games; evenings — teaching teenagers Unity at GoITeens, walking their projects all the way to the App Store. The first coin had dropped.

Trucker Mountain Delivery screenshot
Trucker Mountain Delivery screenshot
1M+
first game · solo
2015
first release
autosave
Chapter 02·2018–2019·Product Madness

The casino floor

Next level: the Lviv office of a top-grossing giant. As a Technical Artist I fed art and animation into Unity for Lightning Link, Heart of Vegas and Cashman Casino — slot machines played by tens of millions, with Lightning Link sitting at #1 top-grossing casino on Google Play. The lesson of this chapter: at that scale, every megabyte and every millisecond is money.

Lightning Link Casino Heart of Vegas Cashman Casino
30M+
downloads · 3 titles
#1
top-grossing casino
autosave
Chapter 03·2019–2021·MaxiGames

45 million riders

Then a small remote studio — and one big hit. Bike Hop, a BMX with a jetpack, took off and never really landed: 45 million downloads. Idle City Builder added 8 million more. I wrote the mechanics, the AI, the controllers and the VFX; the players did the rest.

Bike Hop screenshot
Bike Hop screenshot
Idle City Builder screenshot
45M+
Bike Hop
8M+
Idle City Builder
autosave
Chapter 04·2021–2023·Kalyna Games

The lead

New save slot: Lead Unity Developer. Two years of hyper-casual at full speed — planning, task boards, releases, and the eternal hunt for a marketable thirty-second loop. We prototyped for Voodoo, Lion Studios and Azur Games; I owned the builds on Google Play and the App Store, the analytics, the ad mediation. The craft didn't.

Hid In City 3D Railroad Filament Business Assistant Money Exchanger Agent Timeliner Brick Tower Save The Love
VoodooLion StudiosAzur GamesDuckyMoonie
autosave
Chapter 05·2023–2025·Montréal, Canada

The AAA brands

A plane ticket to Montréal — and franchises I grew up hearing about. RollerCoaster Tycoon Touch, 30 million downloads, got my SDK for dynamic missions and live content. Olympics™ Go! Paris 2024, the official Olympic game, I ported to PC and shipped on the Epic Games Store, owning the release pipeline end-to-end. Then we brought RollerCoaster Tycoon to Netflix.

RollerCoaster Tycoon Touch
Olympics Go! Paris 2024
RollerCoaster Tycoon Netflix
30M+
RCT Touch
PC
Olympics · Epic Store
500K+
RCT · Netflix
autosave
Chapter 06·2025–2026·Unity Asset Store

Tools of the trade

Side quest, taken seriously. After a decade of rebuilding the same systems, I started packaging them — editor tools and runtime utilities — and publishing on the Unity Asset Store. Five months of it full-time as an independent publisher; the catalog keeps growing alongside the main quest.

Editor ToolsGameplay SystemsProduction-tested
Unity Asset Store — Publisher
assetstore.unity.com · #94856
autosave
Chapter 07·2026·Astucemedia, Montréal

Live on airNOW PLAYING

Today the same engine renders something different: live broadcast graphics. US election-night coverage — real data feeds turning into on-air maps, winner projections and touchscreen graphics, in real time, with no second take. Eleven years of shipping games, and the highest-stakes build yet goes out live.

Election broadcast graphics
astucemedia.com
Bonus level·unlocked

The full library

Every shipped project — of them. Open any cartridge for the details.

Final chapter·credits
Gameplay programming
Dmytro Udovychenko
Game AI
Dmytro Udovychenko
Tools & SDK development
Dmytro Udovychenko
Store releases · Google Play / App Store / Epic / Netflix
Dmytro Udovychenko
Performance optimization
Dmytro Udovychenko
Real-time broadcast graphics
Dmytro Udovychenko
Team leadership
also Dmytro
Unreleased prototypes
▒▒▒▒▒▒▒▒▒▒▒▒
Special thanks
135,000,000 players
Epilogue

The next chapter is unwritten.

Open to interesting projects and collaborations — games, tools, real-time graphics. The fastest way to reach me is LinkedIn.

Connect on LinkedIn Unity Asset Store