Every story has a tutorial level. Mine was a mountain truck simulator — and my Computer Science diploma project. I coded it solo and teamed up with a designer I met online for the art and levels. It shipped in 2015 and quietly rolled past a million downloads. Days were spent shipping mobile titles at Dreamforest Games; evenings — teaching teenagers Unity at GoITeens, walking their projects all the way to the App Store. The first coin had dropped.


Next level: the Lviv office of a top-grossing giant. As a Technical Artist I fed art and animation into Unity for Lightning Link, Heart of Vegas and Cashman Casino — slot machines played by tens of millions, with Lightning Link sitting at #1 top-grossing casino on Google Play. The lesson of this chapter: at that scale, every megabyte and every millisecond is money.
Then a small remote studio — and one big hit. Bike Hop, a BMX with a jetpack, took off and never really landed: 45 million downloads. Idle City Builder added 8 million more. I wrote the mechanics, the AI, the controllers and the VFX; the players did the rest.



New save slot: Lead Unity Developer. Two years of hyper-casual at full speed — planning, task boards, releases, and the eternal hunt for a marketable thirty-second loop. We prototyped for Voodoo, Lion Studios and Azur Games; I owned the builds on Google Play and the App Store, the analytics, the ad mediation. The craft didn't.
A plane ticket to Montréal — and franchises I grew up hearing about. RollerCoaster Tycoon Touch, 30 million downloads, got my SDK for dynamic missions and live content. Olympics™ Go! Paris 2024, the official Olympic game, I ported to PC and shipped on the Epic Games Store, owning the release pipeline end-to-end. Then we brought RollerCoaster Tycoon to Netflix.



Side quest, taken seriously. After a decade of rebuilding the same systems, I started packaging them — editor tools and runtime utilities — and publishing on the Unity Asset Store. Five months of it full-time as an independent publisher; the catalog keeps growing alongside the main quest.
Today the same engine renders something different: live broadcast graphics. US election-night coverage — real data feeds turning into on-air maps, winner projections and touchscreen graphics, in real time, with no second take. Eleven years of shipping games, and the highest-stakes build yet goes out live.
Every shipped project — of them. Open any cartridge for the details.
Open to interesting projects and collaborations — games, tools, real-time graphics. The fastest way to reach me is LinkedIn.